O. Aichholzer, D. Bremner, E. Demaine, F. Hurtado, E. Kranakis,
H. Krasser, S. Ramaswami, S. Sethia, and J. Urrutia
We analyze several perfect-information combinatorial games played on planar
triangulations. We introduce three broad categories of such games
constructing, transforming and marking triangulations. In various situations,
we develop polynomial-time algorithms to determine who wins a given game
under optimal play, and to find a winning strategy. Along the way we show
connections to existing combinatorial games, such as Kayles.